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Configuring Markets

Markets are the foundation for almost everything price-related in EVE Console — Trade Opportunities, Net Worth, build costs, the Production Calculator, and the Item Browser all read from the prices produced here.

A price source answers two questions:

  1. Where do orders come from? — an entire ESI region, or a single player-owned structure.
  2. How is the raw order book cleaned up? — an optional high/low percentile filter that trims outlier orders before a price is computed.

You then choose, once, which source values your assets and which source prices your manufacturing inputs, and how gaps are filled when the market has no orders for an item.

All of this lives in Settings — click the gear button in the top-right of the title bar, then open the Market tab.

Recommended setup

EVE Console sets up The Forge (Jita's region) as a Region source for you by default, and already uses it for asset valuation — the recommended choice, so you normally don't need to change it. It's worth keeping The Forge around for that reason even if you trade elsewhere. (A second region, Domain — Amarr's — is seeded as a starter source too.)

If there's a market you regularly use outside Jita — another region, or your home player structure — add it as its own source as well. Several tools compare two markets (for example Trade Opportunities), so they only become useful once you have a second source to compare against.

Key concepts

  • Price source (method) — each source pulls order data one of two ways:
    • Region — all public orders for an entire region, from ESI. Use this for NPC trade hubs (e.g. The Forge for Jita). Orders placed inside player-owned structures aren't included; only regional buy orders posted from structures appear.
    • Player Structure — every order inside one player-owned structure (citadel, engineering complex, etc.). Requires an auth character with docking access. Use this for null-sec staging keeps and other private markets.
  • High/low percentile filter — thinly-traded items (capitals, supers, titans) often carry a few garbage orders far from real value. Enabled per source, it discards the extreme N % of the book: sell price becomes the N-th-percentile cheapest order, buy price the (100−N)-th-percentile highest. Default 5 %.
  • Default pricing — separately from the sources, you pick which source (and whether Buy, Sell, or Midpoint) drives asset valuation and which drives manufacturing cost.
  • Missing-price markup — a build-cost floor for items the market can't price: price = build cost × (1 + markup%).

NPC-seeded sell orders (which never expire) are excluded from pricing so that anonymous NPC orders don't drag prices toward seed value.

Adding a price source

  1. Open Settings ▸ Market. Existing sources are listed on the left under Price Sources; click Add to create a new source, then fill in its details on the right.
  2. In the edit panel on the right, pick a Method. A short note explains each one, and the fields below adapt to your choice.
  3. Set a Location Name — a friendly label such as Jita 4-4 that appears in the source list and the Default Pricing dropdowns.
  4. Point the source at a location, depending on the method:
    • Region — choose from the Region dropdown (e.g. The Forge). Optionally set a Station Filter to restrict prices to one station; the list is populated after the source's first refresh.
    • Player Structure — enter the structure's Location ID; the resolved name appears automatically a moment after you stop typing. Don't know the ID? Expand Find Location by Name…, search, pick a result, and click Use Selected. This method also needs an Auth Character with docking access — select one from the dropdown (structure lookups fail without it).
  5. Leave Filter High/Low Orders on (default) unless you have a reason not to, and adjust Filter % if needed (0.1–25, default 5).
  6. Make sure Enabled is ticked, then click Save.
  7. Click Refresh This to pull prices now (or Refresh All at the bottom to refresh every source). The Last refresh and Status lines report the result.

Setting default pricing

The Default Pricing panel (below the source list) decides how the rest of the app turns sources into the single price it needs:

  • Asset Value — the source and price type (Midpoint / Buy / Sell) used for Net Worth and asset valuation.
  • Manufacturing Cost — the source and price type used when pricing build inputs (defaults to Sell, i.e. what you'd pay to buy materials).
  • Missing Price Markup (default 15 %) — applied when the market has no sell orders for an item: price = build cost × (1 + markup%). If there are no buy orders, buy falls back to sell.
  • Filter lowball buy orders below N % of build cost (default on, 25 %) — drops absurd buy orders from the buy price calculation. Those orders still show in the market UI; they're just ignored when computing a price.

Click Save Defaults after changing anything here. Use Recalculate next to Build Costs to rebuild stored build costs after you've changed sources or industry setup.