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Worklist

The Worklist is a single, always-current list of what to do next across all of your authorized characters and personal corporations. It is rebuilt from scratch on every refresh by pulling from up to nine independent sources — industry jobs, logistics, invention and copying, material purchases, standing buy orders, inventory levels, corp projects, skill queues and asset safety — and turning each into a concrete task.

Open it from the left sidebar under General.

What it shows

The tool has several tabs: Worklist (the task list), Station Needs (the same work rolled up by location), Bottlenecks (what's holding work up), Final Products (a record of what the work has produced), and Config (which sources are on and how they behave — see Setting it up).

Worklist tab

  • A Refresh button and a "Refreshed hh:mm" timestamp — the list is regenerated each time.
  • A summary strip of counts: a large ready now total, and a breakdown by task type (for example buy, haul, manufacturing and reactions).
  • Two toggles: Show blocked / waiting (tasks that can't be done yet — e.g. waiting on an upstream job — with their own count) and Show snoozed (tasks you've set aside).
  • A row of filters: State, Type, a Search task box, Character, Source, Destination, and a Search note box.
  • The task list, grouped by task type (Buy, Haul, Manufacturing, Reactions, …). Each row shows the task itself — the item and quantity, the station/structure it applies to, and the responsible character — plus a Value and a Volume column, and a per-row info control for more detail.

Station Needs tab

The same outstanding work aggregated by station/structure, so you can see everything that needs buying or moving at a given location in one place — useful when planning a shopping or hauling run.

Bottlenecks tab

What's holding the rest of the work up. Each sub-tab answers a single question — Slots, Item Contention, BPO / Formula, and Hauling — and a Summary ranks the actions themselves by how much work each one is blocking (for example "raise level 200 to 570", or "buy 1 of 4 owned (+25% output)"). Every "how much does this hold up" figure is measured by walking the actually-blocked tasks, not the recipe tree, so it reflects work you're really doing rather than everything a recipe could theoretically need.

Final Products tab

A record of what the work has produced: every job — finished or still running — whose output is something your operation sells. A job's value is taken as of the day it completed, and can be read either as market value or as a fixed percentage over build cost (a shop selling at a set margin never sees the market price). Profit is shown as potential profit throughout, because nothing on this tab has actually been sold yet.

The nine sources

Each source can be switched on or off independently (see Setting it up):

  • Industry jobs — jobs to start or collect.
  • Logistics — items that need hauling between locations.
  • Invention and copying — invention and blueprint-copy jobs.
  • Material purchases — inputs to buy for planned builds.
  • Standing buy orders — see Standing Buy Orders.
  • Inventory levels — restock shortfalls, from Inventory Levels.
  • Corp projects — deliveries toward corp standing projects.
  • Skill queues — characters whose skill queue needs attention.
  • Asset safety — assets in asset safety that need handling.

Note

Five of the Worklist's sections are also available as panels on the Overview dashboard, so the most important work shows up there without opening the tool.

Setting it up

Because the Worklist is assembled from other tools' data, a little configuration makes it far more useful.

  1. Open the Config tab and turn on the sources you want to see. Each of the nine sources above is independently switchable, so you can start with just industry jobs and material purchases and add more as you go.
  2. Feed the sources that need data:
    • Configure your stockpile targets in Inventory Levels so inventory levels shortfalls appear.
    • Declare your recurring buy orders in Standing Buy Orders so standing buy orders tasks appear.
    • Keep your Indy Parks and Production Calculator plans current so material purchases, industry jobs and invention and copying reflect what you're actually building.
    • Corp projects and asset safety are driven by ESI data the app already syncs.
  3. Set your markets (Configuring Markets) so the Value column and any price-based decisions are meaningful.
  4. Refresh to rebuild the list, then use the Station Needs tab to plan runs.

Using it

  1. Click Refresh to rebuild the list against your latest synced data.
  2. Narrow it down with the State / Type / Character / Source / Destination filters or the search boxes — for example, show only buy tasks for one character.
  3. Work the tasks, using Station Needs to batch everything at a location.
  4. Use Show blocked / waiting to see what's queued behind upstream work, and Show snoozed to review anything you've set aside.

Notes

  • The Worklist reads only your local database, so it rebuilds quickly — but it is only as complete as your last ESI sync and your configuration of the feeder tools above.
  • Data covers your authorized characters and personal corporations.
  • Known gap (Beta): the Worklist's five science-related settings run on sensible defaults but do not yet have their own controls in the UI.