Sales Tracker¶
Reviews everything you've sold — market (wallet) sell transactions and finished item-exchange contracts — with each sale's build cost, market value, and profit. A shared filter bar drives two tabs: a Summary of rollups and charts, and a Detail grid of individual sales.
Open it from the left sidebar under Market / Trade.
Filters¶
The filter bar sits above both tabs and governs both:
- From / Thru — date range (
yyyy-MM-dd). Defaults to the last year; leave Thru blank for "up to now." - Owner — All, All Characters and Personal Corps (the default), or a specific tracked character or corporation.
- Sale Type — All types, Market, or Contract.
- Profit based on — the cost basis the profit figures measure against, everywhere on the screen:
- Build — profit versus the item's build cost (the default).
- Market — profit versus the item's market value.
- Show not for profit — include sales you've marked not for profit (see Detail). When ticked, they count everywhere — summaries, charts and grid alike.
Summary¶
Three rollup panels, each summarising the currently filtered sales:
- Top Buyers — buyers ranked by total ISK bought from you (opens each in the entity browser).
- Profit by Market Group — sales grouped by the item's market group (two levels up, e.g. a Revelation rolls up to Standard Dreadnoughts), with summed profit and average profit %.
- Profit by Item — the same profit summary per item (opens each in the Item Browser).
Two charts below them, over the same filtered sales:
- Costs, sales and profit — totals over time in ISK.
- Margin — profit margin as a percentage (kept on its own chart so ISK figures in the billions don't flatten it).
A Chart by selector buckets the charts by Daily, Weekly or Monthly. A note flags any sales that couldn't be costed (no price snapshot), since those are left out of the chart maths.
Detail¶
One row per sale, newest first:
- A marker in the first column flags a sale you've set not for profit.
- Date / Time — when the sale happened (UTC).
- Type —
Marketfor a wallet sell transaction,Contractfor a finished item-exchange contract sold for ISK. - Owner — the character or corporation that made the sale.
- Location — the station or structure the items sold at (for contracts, the items' start location).
- Buyer — the client (market) or acceptor (contract).
- Item(s) — the item sold; a multi-item contract shows the first item plus a
+N more itemsnote. - Units — quantity sold (
Multiplefor a multi-item contract). - Total Sale — what the sale brought in.
- Build Price / Market Price — the item's build cost and market value at the time of the sale, from the nearest daily price snapshot (
—when none was available). - Profit / Profit % — the sale total minus the chosen cost basis. Green when positive, red when negative,
—when the basis is unknown. - Labels — colour-coded tags (the same tags, and the same colours, as the Order Tracker). Add or remove them by right-click.
- Contract — the contract behind a contract sale (blank on market rows); opens in the Contracts tool.
Owner, Location, Buyer and Item(s) open the thing they name. Right-click a row (or several) to Mark as not for profit / Restore to profit, or to Add label / Remove label.
Notes¶
- Sales data comes from your synced wallet transactions and contracts, so it appears only once the relevant characters/corporations are authorized via EVE SSO and their data has been pulled. The tracker refreshes itself every few minutes.
- Build cost and market value depend on daily price snapshots, which rely on your configured market price sources — see Configuring Markets. Sales of items with no snapshot show
—for cost and profit, and are excluded from the charts. - A corp trade a character executes is recorded once, under the corporation, to avoid double-counting.
- Marking sales not for profit (gifts, corp transfers, break-even moves) keeps them out of your profit figures without deleting them; the filter checkbox brings them back when you want to see them.
- The Sales Tracker is backward-looking: sales already made. For orders you've committed to deliver and their fulfilment, see the Order Tracker.