Jump Planner & Jump Range¶
Two tabs of the Universe Map for ships with a jump drive. The Jump planner plans a capital jump route: pick a hull and jump skills, add your waypoints, and get the full route with per-leg distances and fuel. The Jump range lists every system a jump drive reaches from a character or a system.
Open them from the Universe Map: click Jump planner or Jump range above the tabs.
Jump planner¶
The tab is split into an input panel on the left and its own galaxy map on the right.
Input panel¶
- Ship — a Hull dropdown (for example a jump freighter).
- Jump Drive Calibration and Jump Fuel Conservation — the skill levels (0–5) used in the calculation.
- A computed jump range line ("X ly per jump").
- Jump Through — limits where the route may stop: Anywhere, Stations & structures, Fortizar / Keepstar systems or Keepstar systems. It does not restrict where the route may start or end.
- Waypoints — the list of systems to route through; add systems by name, and drag them to reorder. Each waypoint shows its region and security.
- Plan Route and Clear, plus a status line ("Route planned.").
- Show on map — also draws the route on the Universe Map's tabs, dashed. Remembered; a route still planned comes back when you reopen the tab.
Map area¶
- The galaxy map with the planned route drawn through the waypoints and any intermediate midpoints.
- A summary header showing the total jumps, total light years, the fuel required (with the isotope type) and the jump range.
- A per-leg table below: #, From, Jump to, Region, Sec, Distance and Fuel.
Using it¶
- Choose a Hull and set your Jump Drive Calibration and Jump Fuel Conservation skill levels.
- Optionally set Jump Through to control where the route may stop.
- Add your Waypoints by name.
- Click Plan Route.
- Read the summary header for the totals and the per-leg table for each jump; use Clear to start over.
Interact with the route directly: drag a midpoint to move it, click a midpoint for alternative systems, and scroll to zoom.
Jump range¶
Every system a jump drive reaches from a system, nearest first.
- Character — picking a character takes their system, their hull if it has a jump drive, and their trained Jump Drive Calibration. The range then follows them as they move, re-read every 30 seconds.
- From — the system to measure from. Here takes the character's system. Typing a system stops following the character.
- Hull and Jump Drive Calibration — what sets the range.
- Land in — Anywhere, Stations & structures, Fortizar / Keepstar systems or Keepstar systems.
- Show on map — rings the systems in range green on every map tab, with the origin ringed heavier. Zoomed out, each region holding one is ringed. Remembered.
The list shows each System, its Region, Sec and the distance in LY. Click a system to open its page.
Notes¶
- A jump drive cannot be used in high sec, wormhole space, Pochven or Zarzakh, so none of those are ever in range or used as a landing place. Starting in one, the tab says why nothing is in range.
- Distances are straight-line light years.
- The planner understands jump-through structures, restricts midpoints to systems you can actually use, and offers alternatives when a midpoint won't work. Player structures count only once the app has resolved them, so the station options under-report rather than guess.
- For a route through gates, jump bridges and wormholes, use the Route Planner.