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Game & Chat Logs

Two viewers over the log files your EVE client writes — the Game Log and the Chat Log — so you can search your history.

Open them from the left sidebar under Data / Logs.

What gets imported is set up in Settings, on the Game Logs and Chat Logs tabs: which folders are read, which chat channels are stored, and how far back to import. See Logs & Map Data.

What it shows

  • Game Log — the activity found in your game logs: combat, mining, bounties, jumps, undocking, stopping the ship and decloaking. Columns are Time, Type, Character, Amount, Source, Target and Detail. Select an entry to see its full detail.
  • Chat Log — a list of channels with messages in the chosen dates, and the messages of the selected channel. Columns are Time, Sender, Message and Listener (the character whose log it came from).

Chat logs from intel channels are also parsed into sightings: who was seen, where, in what hull, and anything else said about the system. Those sightings surface on the Universe Map's live marks and overlays, on each system's Intel tab, and in the Intel report alarm.

Using it

  • From / Thru — a date range. Leave Thru empty to read up to now.
  • Type (Game Log) — show one kind of activity.
  • Find — search by name or text (Game Log), or by sender or text (Chat Log).
  • Hide system (Chat Log) — hides system lines such as the MOTD and channel changes.
  • Refresh — reloads the list.

Notes

Note

Duplicate messages are recognised across characters and machines, so importing a second computer's logs does not double-count the same sighting.

  • Game log import is on by default. Chat log import is off until you turn it on and tick channels. Both only capture new activity until you run an import — see Logs & Map Data.
  • What the viewers show was imported from the log files EVE writes — on this PC (its own Gamelogs and Chatlogs folders are always read), and on other PCs through the network paths you add. Nothing is fetched from ESI.
  • The game writes its log in the client's language. Combat, warp scrambles, decloaking, stopping the ship, jumps and undocking are recognised in all eight client languages; mining and bounties from an English client only. See Logs & Map Data.