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Production Calculator

Plan a production run end to end: queue the items you want to build, and get the full material shopping list, a multi-level job breakdown, and the build-cost-versus-market profit for each product. The left-nav label is Production Calc.

Open it from the left sidebar under Industry.

What it shows

The screen is split into an input panel on the left and a tabbed results area on the right.

Input panel

  • Indy Park — the industry park whose blueprint ME/TE, skills and structure bonuses are used for the calculation. Your default park is selected automatically.
  • Add Item — a search box that only offers items you can actually build (types that are the output of a manufacturing or reaction blueprint); raw materials and blueprints are excluded.
  • Quantity and ME Level — for the item being added (ME defaults to 10).
  • Production Queue — the list of items to build, each showing its icon, name, quantity and ME badge, with a remove button.
  • Include final BPC cost — see Notes.
  • Calculate — runs the plan.

Results tabs

  • Summary — a cost summary (Raw Materials, Job Costs, Leftover Value, and the resulting Net Cost) plus a card per final product showing requested/produced quantities, material and job cost, unit cost, market unit price, profit and margin.
  • Raw Materials — every base material to buy, with quantity, unit price and total cost. Includes a Shopping List copy button and an Export menu (clipboard, CSV, or tab-delimited).
  • Final Products — a grid of the queued products with Req, Produced, ME, Mat Cost, Job Cost, Unit Cost, Total Cost, Market/Unit, Profit and Margin.
  • Intermediates — the sub-components built along the way, with quantities needed/produced, leftover, build value and leftover value.
  • Leftovers — items produced in excess (batch/run rounding), with their source, quantity and build-cost value.
  • Jobs — a tree of every job in the plan. Expand a job's Materials to see each input's base and effective quantity per run, total, cost, source and the SDE-base-to-result formula. Shared sub-jobs needed by more than one parent (fuel blocks, reactions, etc.) appear once at the tree root rather than being duplicated.
  • Flow — a visualization placeholder ("coming soon").

Using it

  1. Pick your Indy Park.
  2. Type in Add Item, choose a result, set Quantity and ME Level, and click Add to Queue. Repeat for as many items as you want to plan together.
  3. Optionally tick Include final BPC cost.
  4. Click Calculate.
  5. Review the tabs — start with Summary for the bottom line, use Raw Materials to generate a shopping list, and drill into Jobs to see how each number is derived.

Click an item name (or double-click a grid row) anywhere in the results to open that item in the Item Browser. The status line under Calculate reports the job and raw-material counts when done.

Notes

  • Include final BPC cost adds the final product's blueprint copy (its contract price) as an input cost. It is always applied for faction / BPC-only items whose blueprint can't be bought as a BPO; the toggle only matters for standard BPO items.
  • Accurate costs require a configured market for prices (Configuring Markets) and an industry park for the build parameters (Indy Parks).
  • Item icons are fetched from the EVE image server, so they may take a moment to appear.
  • To scan across many items for the best things to build, use Industry Opportunities; to track jobs you've started, use Industry Jobs.