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Overview

The Overview is EVE Console's landing dashboard: a customizable grid of sections that summarizes activity, alerts, notifications, killmails, wallet income/expense and news across all of your authorized characters and personal corporations.

Open it from the left sidebar under General.

What it shows

A toolbar sits at the top, with a customizable grid of sections below it.

Toolbar

  • Period dropdown — the time window most sections report over: Last 24 Hours, Last 7 Days, Last 30 Days (default) or Last 90 Days. Your choice is remembered between sessions.
  • A status line showing the current load step, the final result (owner count and period) or an error in red.
  • ⚙ Customize Layout — opens the layout editor (see Using it).

Sections (any of these can be placed on the grid)

  • Activity Summary — a two-column metric table.
    • In Period (bound to the Period dropdown): Market Sales (count + ISK), Market Purchases (count + ISK), Completed Jobs, Player Ship Kills, Ships Lost.
    • Current State (a live snapshot, not period-bound): Outstanding Sell Orders (count + value), Outstanding Buy Orders (count + value), Outstanding Contracts, Active Indy Jobs.
  • Alerts — actionable warnings. Skill-queue alerts (empty, paused, or ending within your configured threshold) show the character's portrait and jump to that character's Skills tab when clicked; a character whose Skill queue box is cleared in Settings ▸ Characters raises none. Asset-safety alerts are dismissible. Inactive standing-project alerts jump to the Standing Projects view. An industry jobs ready to deliver alert ("You have N industry jobs ready to deliver") flags finished jobs whose output is still waiting and holding a slot. A running-jobs alert flags jobs at a player structure not rigged for them; jobs at NPC stations are never counted. Planetary Industry alerts flag extractors stopped or stopping, storage full or filling, factory input run out or running out, a PI character with an unused colony slot, and colony data too old to trust (see below). Which alerts appear is controlled in Settings ▸ Alerts.
  • Notifications — recent in-game notifications within the period, one card per notification: an icon, the title, its age and a dot while unread, then one to three lines of what matters for that type — a bill's amount and due date, a standings change, an attack's shield, armor and hull, fuel left, a corporation application, a moon extraction, a project, and so on.
  • Eve Online News — the official EVE Online news feed. Each item can be expanded in place (More/Less) and opened in your browser.
  • Personal Killmails — kills and losses for your authorized characters over the period, with kill/loss counts and ISK totals plus a zKillboard-style list.
  • Sale Listing (Build) and Sale Listing (Market) — the Sale Listing grids embedded as sections.
  • Income (Pie) and Expenses (Pie) — wallet-journal totals for the period, categorized and drawn as pie charts with a total above each.
  • Income & Expense — the Income & Expense tool embedded as a section (it keeps its own period selector).
  • Orders — your open outgoing orders from the Order Tracker.
  • Standing Projects — a corp standing-projects grid.
  • Standing Buy Orders — the Standing Buy Orders grid embedded as a section.
  • Worklist (All), Worklist (Buy), Worklist (Haul), Worklist (Jobs) and Worklist (Station Needs) — five slices of the Worklist embedded as sections: everything, just purchases, just hauling, just industry jobs, and the per-station needs, respectively.

Note

The default layout is a 2×3 grid: Sale Listing (Build), Income & Expense and Personal Killmails across the top row; Alerts, Notifications and News across the bottom.

Using it

  • Change the period with the dropdown to re-scope the period-based metrics, killmails and pie charts.
  • Act on alerts by clicking them — skill-queue rows open the relevant character's Skills tab, the standing-projects row opens Standing Projects, Planetary Industry rows open the Planetary Industry tool, and asset-safety rows can be dismissed with their dismiss control.
  • Read a notification in full by clicking its card: the Notifications tool opens with that notification selected and its details shown.
  • Customize the layout with the ⚙ Customize Layout button:
    1. Set the grid size with the Rows and Columns steppers (1–25 each).
    2. Drag a section from the Sections palette on the left onto the grid to place it.
    3. Move or resize placed sections on the grid; a section can span multiple cells, and the editor prevents overlaps and out-of-bounds placement.
    4. Click Apply. The layout is stored per-installation and persists between sessions.

The Overview reads only your local database, so it refreshes quickly and re-loads automatically about every 60 seconds (and immediately when you change the period or layout).

Planetary Industry alerts

The Overview raises five kinds of Planetary Industry alert, each with its own box under Planetary Industry in Settings ▸ Alerts:

Alert Raised when
Extractors The extractors on a colony have stopped, or stop within the lead time. Exact.
Storage Storage or a launchpad is full, or fills within the lead time. Estimated.
Input A factory planet's input has run out, or runs out within the lead time. Estimated.
Free colony slot A PI character has a colony slot it isn't using.
Old data A colony hasn't been opened in the game for longer than the age limit, so its estimates can't be trusted.

Each kind is one row. When one colony is affected, the row names the character and planet and clicking it opens that colony in the Planetary Industry tool; when several are, the row gives the count and opens the tool's colony list. Free-slot rows open the tool's Characters tab.

The lead times and the age limit are set in Settings ▸ Industry, and the Worklist's PI tasks use the same numbers. Only characters whose PI box is ticked in Settings ▸ Characters raise PI alerts.

Notes

  • Data covers only authorized characters (those you have signed in via EVE SSO) and personal corporations. If none are configured, the Overview reports that no characters were found.
  • The figures are only as current as your last ESI sync — market, wallet, industry, contract, killmail and notification data are populated by the app's background polling.
  • Player Ship Kills and Ships Lost require full killmail detail to have been fetched; without it these counts stay at zero.
  • The Personal Killmails and Standing Projects sections only load their data when they are enabled on the grid.